Unity Software Engineer 22579-1

Unity Software Engineer 22579-1

22579 – Unity Software EngineerHighlighted Qualifications: Experience writing extensions and plugins with C++, UE4, and graphics frameworks. Experience iterating, supporting, and working with customers directly — artists, scientists, designers, etcWork on cutting-edge computer graphics research with the latest and greatest hardware to help build next-gen user experiences in AR/VR. Use the UE4/Unity game engines to deliver content to multi-display systems. Write extensions and plugins, add support for new display devices and modify code supporting existing ones. Work with the customers of the system to collect new features and requirements.Skills MUST HAVE: 3+ years of experience developing with C++ 3+ years working with UE4/Unity or other game engines, understanding core engine concepts, material systems, blueprints, render passes, plugins, etc. 3+ years of hands-on working with graphics frameworks such as OpenGL, DX, Metal, or Vulkan 2+ years of experience working with physical hardware, troubleshooting performance issues, running diagnostics, and managing setup distributed across several nodes.PREFERRED: 1+ year of experience with multi-display systems 1+ year experience with multi-GPU or multi-node compute (rendering or otherwise)Education Bachelor’s degree in Computer Science, Mathematics, or related field or 5 years relevant experienceHighlighted Qualifications: Experience writing extensions and plugins with C++, UE4, and graphics frameworks. Experience iterating, supporting, and working with customers directly — artists, scientists, designers, etcTop 3 Needs: 1) Ability to manage/maintain a cluster of computers and set of displays/projectors 2) Understanding of graphics pipeline (real time), and complications for it given multi-node/multi-GPU 3) Ability to work with researchers directly to help them get their experiments set up (and guide for when experiments make sense or don’t)Duration: 12 months-potential for extension (or conversion)

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