09 Nov UI/UX – 3D Artist V
Job Title: UI/UX – 3D Artist VRequest-ID:19268-1Type: W2 Contract.Duration: 12 monthsLocation: Sausalito CA*Must be authorized to work in the US*Summary:Our Client’s mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we’re building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we’re creating new products or helping a small business expand its reach, people at Clients are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities – we’re just getting started.The AR/VR team at Client is helping more people around the world come together and connect through world-class Augmented, Mixed and Virtual Reality hardware and software. With global departments dedicated to AR/VR Research, Computer Vision, Haptics, and Social Interaction. We are committed to driving the state of the art forward, through relentless innovation.We are looking for an experienced Look Development Artist with a focus on Digital Humans and Grooming. You will work in a small multi-disciplinary team composed of other artists, engineers and research scientists, exploring and pushing the limits of realistic avatars for AR/VR.Primary Responsibilities:Generate photorealistic look-dev, and refine textures, shading graphs and procedures for a diverse population of human facesGenerate new hair grooms for this diverse population of facesMinimum Qualifications5+ years of work experience producing high-end character assets for the movie industry.Previous experience performing look-dev tasks.Solid understanding of physically-based rendering techniques and anything related to skin/hair rendering.Has a broad understanding of modern shading models.Has a deep understanding of human face modeling.Strong communication and organizational skills.Demonstrates the ability to work with minimal supervision to complete tasks.Exhibits excellent listening and communication skills, able to receive direction and criticismDemonstrates the ability to work collaboratively within a team environment.Experience with real-world lighting and photography.Ability to pick-up new techniques and ability to learn new software quickly and easily.Ability to work with and expand the usability of new research software.Preferred Qualifications:Experience with some high level shading languages (RSL, OSL, HLSL), Maya Python/PyMEL, Python or C.Experience with high end production grooming tasks and tools (such as Xgen).